Name | Image | Rarity | Type | Cost | Description |
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Consequences |  | Curse | Curse | | Ethereal. Unplayable. When this is drawn, shuffle a Doubt, Regret and Shame into your draw pile. |
Poverty |  | Curse | Curse | | Ethereal. Unplayable. When you draw this, lose 3 Health. |
Tired |  | Curse | Curse | | Ethereal. When drawn, Exhaust a random card in your hand. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. Pacifist: Gain 5 (8) thehuman:Peaceful instead. |
Slap |  | Basic | Attack | 1 | Deal 6 damage.(Apply 1 thehuman:Injured.) |
Backhand Slap |  | Common | Attack | 1 | (Retain.)Deal 6 (9) damage and apply 2 thehuman:Injured to an enemy. If this card is discarded, deal 6 (9) damage to ALL enemies. |
Backpack |  | Common | Skill | 1 | (Retain.)thehuman:Uncover 2 cards. |
Berreta 92 |  | Common | Attack | 1 | Retain. thehuman:Shoot ( 11 (14) x 1, 10 (12) % ) an enemy. Mastery 7. thehuman:Inventory. |
Cautious Blow |  | Common | Attack | 1 | Deal 4 (7) damage to an enemy. Gain 4 (7) Block. Technique: Gain 5 Block. |
Confused |  | Common | Skill | 0 | Discard 2 cards. Set the cost of a random card in your hand to 0 this turn. Exhaust. (not Exhaust.) |
Disposal |  | Common | Skill | 1 (0) | Discard any amount of cards. For each card discarded this way, find 1 thehuman:Junk. |
Dumpster Diving |  | Common | Skill | 1 | Find 2 (3) thehuman:Junk. thehuman:Uncover a card. |
Focused |  | Common | Power | 2 (1) | At the start of your turn, draw a card and gain 3 Block. Gain 5 thehuman:Peaceful. |
Freshly Brewed Coffee |  | Common | Skill | 1 | Gain 1 (Regen and) Dexterity. Restore 1 Health. Lifestyle: Draw a card next turn. |
Front Kick |  | Common | Attack | 1 | Deal 2 (3) damage and apply 1 Weak to an enemy. Gain 2 (3) Block. Draw a card. Technique: Gain 1 energy. |
Furious Slap |  | Common | Attack | 1 | Gain 1 Strength. Deal 3 (6) damage and apply 1 thehuman:Injured to an enemy. Exhaust. (not Exhaust.) |
Heel Kick |  | Common | Attack | 1 | Deal 6 (9) damage twice. Technique: Deal 6 (9) damage to a random enemy twice. |
Ignore |  | Common | Skill | 2 | Gain 10 (16) Block. Pacifist: Gain 12 thehuman:Peaceful. Lifestyle: Gain 1 thehuman:Peaceful. |
Impulse Purchase |  | Common | Attack | 2 | Deal 10 (14) damage. Find 2 (3) thehuman:Junk. |
In The Park |  | Common | Skill | 2 | Gain 2 (3) thehuman:Healthiness and Regen. Draw a card. Lifestyle: Find 1 thehuman:Junk. |
Jab |  | Common | Attack | 0 | Deal 2 (4) damage. Draw a card. Technique: Deal 2 (4) additional damage. Exhaust. (not Exhaust.) |
Keeping Fit |  | Common | Power | 2 (1) | Gain 2 (3) thehuman:Healthiness and 4 thehuman:Peaceful. Draw a card. |
Kung Fu! |  | Common | Attack | 1 | Deal 5 (8) damage to ALL enemies. Gain 1 thehuman:Healthiness. Technique: Deal 5 (8) damage to ALL enemies. |
Midlife Crisis |  | Common | Skill | 2 | (Retain.)Apply 2 Weak, Frail and Vulnerable to an enemy. Pacifist: Apply 99 Weak, Frail and Vulnerable instead. |
Petty Theft |  | Common | Skill | 0 | Find 1 thehuman:Junk. Gain 10 (16) Gold. Exhaust. |
Preparation |  | Common | Attack | 2 | Deal 4 (6) damage. Next turn, gain 3 (6) Block and draw 2 cards. Lifestyle: Gain 1 Regen. |
Prepare Hand |  | Common | Skill | 1 (0) | Draw 3 (4) cards with "Slap" in their name. |
Quick Draw |  | Common | Skill | 0 | Draw a thehuman:Weapon. Exhaust (thehuman:Shoot (!D! x !M!, !theHuman:SecondMagic! %) a random enemy). |
Refresh |  | Common | Skill | 0 | (Retain.)Draw a card. If this card is discarded, draw 3 (4) cards and restore 3 (4) Health. |
Salvage |  | Common | Skill | 1 | Shuffle your hand back into your draw pile. For each card shuffled this way, return a random card from your discard pile to your hand. |
Scuffle |  | Common | Attack | 1 | Deal 1 (2) damage to a random enemy 3 times. Deal damage an additional time for each thehuman:Healthiness you have over 8. Discard a random card. |
Teatime |  | Common | Skill | 1 | Gain 1 (2) thehuman:Healthiness. Draw 2 cards. |
Ageing |  | Uncommon | Skill | 2 (1) | Innate. Apply 1 Ageing to all enemies. Pacifist: Gain 10 Block. Exhaust. |
Aggressiveness |  | Uncommon | Power | 2 (1) | (Innate.)At the start of your turn, gain 1 Strength and discard 1 card. |
Angst |  | Uncommon | Skill | 0 | (Retain.)Discard any number of cards from your hand. For each card discarded, gain 1 Temporary Strength. |
Arcade |  | Uncommon | Attack | 2 (1) | For each energy you have, deal 3 (4) damage to a random enemy and thehuman:Uncover a card. |
Arsenal |  | Uncommon | Power | 2 (1) | (Innate.)At the start of your turn, add a random thehuman:Weapon to your hand. It Purges when used and at the end of your turn. |
Back Pain |  | Uncommon | Skill | 2 | Apply 1 Ageing and 2 thehuman:Injured to ALL enemies. Exhaust. (not Exhaust.) |
Car |  | Uncommon | Power | 3 (2) | (Retain.)Gain 10 (15) Block. At the start of your turn, draw a card and gain 1 energy. |
Concealed Carry |  | Uncommon | Skill | 1 | (Retain.)Add a Pocket Pistol to your hand. |
Dieting |  | Uncommon | Power | 2 | (Innate.)Gain 4 (5) thehuman:Healthiness. |
Discourage |  | Uncommon | Skill | 2 | (Retain.)Apply 3 Weak to an enemy. Pacifist: Also remove all its buffs. |
Do It Yourself |  | Uncommon | Attack | 1 | Deal 9 (12) damage to an enemy. If you have thehuman:Junk in your hand, gain 1 energy and draw 1 card. |
Double Tap |  | Uncommon | Skill | 1 | (Retain.)The next time you thehuman:Shoot an enemy, thehuman:Shoot them again with the same thehuman:Weapon (2 times). |
Fit As A Fiddle |  | Uncommon | Skill | 2 | (Retain.)If you have more than 18 (15) thehuman:Healthiness, take another turn after this one. Draw a card. Exhaustive 2. |
Follow-Up Slap |  | Uncommon | Attack | 2 (1) | Deal 6 (8) damage to an enemy twice. Your Slaps deal 3 more damage this combat. |
Glock 17 |  | Uncommon | Attack | 1 | Retain. thehuman:Shoot ( 10 (13) x 1, 15 (17) % ) an enemy. Mastery 8. thehuman:Inventory. |
Grocery Shopping |  | Uncommon | Skill | 2 | Draw 1 Attack, Skill and Power. Lifestyle: Draw a card (Scry !M!). |
Hobbyist |  | Uncommon | Skill | 1 | Draw 2 cards. If your hand has no duplicates, draw triple this amount instead (and gain 1 energy). |
Lay Down Arms |  | Uncommon | Skill | 0 | Remove all Attacks and this card from your deck permanently. Draw a card. Pacifist: Draw 5 cards instead. Purge. |
Legal Action |  | Uncommon | Skill | 2 | Deal 25 (35) damage. Gain 25 (35) Block. Shuffle a Poverty into your draw pile. |
Morning Walk |  | Uncommon | Skill | 2 (1) | (Retain.)Gain 2 thehuman:Healthiness. Find 2 thehuman:Junk. |
Nap |  | Uncommon | Skill | 3 (2) | Put an enemy to sleep for 2 turns. Pacifist: Restore 5 Health. Exhaust. |
Nine To Five |  | Uncommon | Attack | 2 | (Retain.)Deal 5 (7) damage and apply 5 Poison and 2 Weak to ALL enemies. Add a Tired to your draw pile. Lifestyle: Gain 1 Thorns. |
Party |  | Uncommon | Skill | | Unplayable. Whenever you discard this, gain 1 (2) energy and draw 1 card. |
Physiotherapy |  | Uncommon | Skill | 2 (1) | Exhaust 5 cards. Gain 30 (40) Block. Gain 2 thehuman:Healthiness. |
Recycle |  | Uncommon | Skill | 1 | Shuffle 5 (7) random thehuman:Junk into your draw pile. Shuffle your hand back into your draw pile. Then, draw that many cards. |
Renewable Contract |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, choose 1 card from the discard pile and return it to your hand. |
Self Defense |  | Uncommon | Skill | 2 (1) | (Retain.)Add 1 Revolver, 1 Pepper Spray, 1 Kung Fu! and 1 Defend to your hand. Exhaust. |
Speedloader |  | Uncommon | Skill | 0 | (Retain.)While this is in your hand, whenever you thehuman:Shoot a thehuman:Weapon, thehuman:Shoot (4 x 2, 10%) a random enemy. Exhaust ALL Empty Cartridges in your draw pile. |
Spring Cleaning |  | Uncommon | Attack | 2 | Exhaust your discard pile. For each card Exhausted this way, deal 9 (11) damage to all enemies. Lifestyle: Deal 11 damage to a random enemy. |
Survivalist |  | Uncommon | Attack | 2 | Deal 5 (8) damage to ALL enemies and gain 5 (8) Block. Repeat this effect for each thehuman:Junk in your hand. |
Tinker |  | Uncommon | Skill | 0 | Find 3 (4) thehuman:Junk. |
Trash To Treasure |  | Uncommon | Skill | 1 (0) | Exhaust all thehuman:Junk in your hand. For each thehuman:Junk Exhausted this way, thehuman:Uncover a card. |
Turbo Slap |  | Uncommon | Attack | 0 | Ethereal. When drawn, deal 4 damage to a random enemy. Deal 6 (9) thehuman:Unblockable damage to an enemy. Draw a card. Exhaust. |
Uppercut |  | Uncommon | Attack | 1 | When you draw this, deal 6 (9) damage to a random enemy. Deal 6 (9) damage. Technique: Gain 1 Strength. |
AK-47 |  | Rare | Attack | 2 | Retain. thehuman:Shoot ( 6 (7) x 4, 11 (12) % ) an enemy. Mastery 12. thehuman:Inventory. |
AWP |  | Rare | Attack | 2 | Retain. thehuman:Shoot ( 40 (44) x 1, 68 (71) % ) an enemy. Next turn, deal 10 damage to the same enemy. Mastery 10. thehuman:Inventory. |
Birthday Cake |  | Rare | Skill | 2 | (Retain.)Add 2 Birthday Presents to your hand. |
Community Service |  | Rare | Power | 3 (2) | (Innate.)Whenever you play an Attack, find 1 thehuman:Junk. |
Crescent Kick |  | Rare | Attack | 2 | For each Attack played this combat, deal 8 (12) damage to an enemy. Technique: Deal this damage to ALL enemies instead. Exhaust. (not Exhaust.) |
Desert Eagle |  | Rare | Attack | 1 | Retain. thehuman:Shoot ( 12 (16) x 1, 33 (37) % ) an enemy. Mastery 9. thehuman:Inventory. |
Detoxification |  | Rare | Skill | 1 (0) | Gain 3 (4) Block. Gain 1 thehuman:Healthiness. Exhaust ALL Status and Curse cards in your hand, draw pile and discard pile. |
Dual Wielding |  | Rare | Power | 2 | (Innate.)Whenever you thehuman:Shoot a thehuman:Weapon, thehuman:Shoot another random thehuman:Weapon in your draw pile. |
Exercise |  | Rare | Skill | 2 (1) | Exhaust any number of cards. For each card Exhausted this way, gain 1 energy. Pacifist: Restore 10 Health. |
Freedom Of Mind |  | Rare | Power | 3 (2) | (Innate.)At the start of your turn, Fetch 1. |
Fuming |  | Rare | Power | 3 | (Retain. Draw a card with "Slap" in its name.)Whenever you play a card with "Slap" in its name, play it again with random targets (and draw a card). |
Garbage Collector |  | Rare | Power | 3 | (Innate.)Whenever you play a thehuman:Junk card, thehuman:Uncover a card. |
Happiness |  | Rare | Power | 3 | Gain 5 (7) thehuman:Healthiness and Regen. |
Living It Up |  | Rare | Skill | 1 | Retain. thehuman:Uncover 3 (4) cards. Lifestyle: Uncover a card. Exhaust. (not Exhaust.) |
Man Of Tomorrow |  | Rare | Skill | 5 (4) | Retain. Fetch 1 (2) card(s) from your draw pile. Reduce the cost of ALL cards to 0 this turn. Exhaust. |
On The Streets |  | Rare | Skill | 2 (1) | When drawn, deal 3 (5) damage to a random enemy. Add a thehuman:Weapon and 1 (2) thehuman:Junk to your hand. thehuman:Uncover a card. |
Prank |  | Rare | Attack | 2 | Deal 10 (15) damage and Stun an enemy. Shuffle a Consequences into your draw pile. |
Reading |  | Rare | Power | 2 | (Innate.)Gain 2 (3) thehuman:Healthiness. Whenever you play a card that costs 2 or more, add a Deep Thought (*Big Brain) to your hand. |
Renovation |  | Rare | Skill | 1 | (Retain. Innate.)Discard your hand. Draw 10 cards. Discard your hand. Draw 5 cards. |
Risktaker |  | Rare | Power | 3 (2) | (Innate.)At the start of your turn, thehuman:Uncover a card. |
Sanitation |  | Rare | Skill | 3 (2) | Replay all cards that you have Exhausted this combat. Purge. |
Silver Generation |  | Rare | Power | 3 (2) | At the start of every third turn you take, apply 1 Ageing to ALL enemies. |
Slaptacular |  | Rare | Attack | 3 | Deal 8 (10) damage. Apply 2 thehuman:Injured to ALL enemies. Replay all Slaps played this combat. Exhaust. |
Stoicism |  | Rare | Power | 2 | Gain 10 (14) Block. Whenever you discard a card, gain 1 thehuman:Peaceful (and thehuman:Healthiness). |
Sucker Punch |  | Rare | Attack | 2 | When drawn, deal 8 (10) damage to a random enemy. Add 2 Slaps to your hand that cost 0, but Purge when used and at the end of your turn. Technique: Deal 10 (15) damage to a random enemy. |
Superslap |  | Rare | Attack | 3 (2) | Play 5 Slaps with random targets. |
The Trash Monster |  | Rare | Power | 3 | (Innate.)At the start of your turn, find 1 thehuman:Junk. Whenever you play 3 (2) thehuman:Junk, deal 5 damage to a random enemy, then gain 1 Strength and Dexterity. |